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| 5 Sep 2005 PHost regular movement (and fuel usage) prediction reenabled (the rest of the hostrun is not yet; I just need the fuel usage *now*) |
| 4 Sep 2005 Minesweep in THost reenabled and extended. Web detection is automatic and correct. Host type auto-detected. |
| 3 Sep 2005 Myriad of Markers (in the core). Keep an eye on the GUI to reflect that. Big speedup for the recent FilteredMap approach (which got really slow for predicting turn 100). |
The power of RVV comes from its onderlying handling of data. RVV knows the following types of views:
This is combined with powerful hosting simulation. For one, derived data and also user-set enemy commands are taken into account when predicting the next turn. Secondly, when a new RST arrives, RVV meticulously tracks the entire hostrun, using each and every message, VCR (and util??.dat) in the exact order of the hostrun. This means when your Ship Bazooka has mission Minesweep, RVV knows which minefields it *should* sweep; and can verify by reading the messages whether it did. If there is a deviation, it can put markers on the map to alert you about unexpected events.
It is impossible to do this perfectly. In the above example, Bazooka might have been towed, and thus report on wrong minefields; since THost does not tell you Bazooka was towed, RVV can't know (well, center of minefield and distance to it provide some check; but not if you're (still) inside).
RVV should be portable. If possible, should fit on the CPU, RAM and screen of a PDA (like my iPAQ, but at the moment it runs out of memory rather easily). The CVS version uses ruby/wx, which runs on *nix, windows and Mac OS 8 and 9.
RVV is not (yet) a VGAP client, you can not edit your data (you can, however, edit enemy data and use that in the host prediction :)
However, there isn't much of the smart stuff implemented yet (e.g. the minesweep example above is not). Addons are not recognized and certainly not auto-detected.
See the ToDo for the upcoming 0.7 release.
Warning: This older RVV uses Ruby-Wise, which means it will only run on X-Windows systems for the moment. Porting to other toolkits shouldn't be too hard.
| Planet Temperature and Natives
| Planet Owners
| 81/162 LY connections
|
| Neutronium (red), Duranium (green) and Supplies (yellow); the area of the
circle indicates the amount; dashed circles are on-ground, solid
arcs are in-core, arc-length indicating density,
| Multi-player info, total cargo and all overlapping minefields at that
spot,
| Enemy base with info from turns 11, 14 and 19,
| |
EC Karma++
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